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- mmmmuuuullllttttmmmmaaaa((((3333GGGG)))) mmmmuuuullllttttmmmmaaaa((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- mmmmuuuullllttttmmmmaaaa - premultiplies the current transformation matrix
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee mmmmuuuullllttttmmmmaaaa((((mmmm))))
- rrrreeeeaaaallll mmmm((((4444,,,,4444))))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m expects the matrix that is to premultiply the current matrix.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- mmmmuuuullllttttmmmmaaaa premultiplies the current matrix, as specified by mmmmmmmmooooddddeeee, by the
- 4x4 floating point matrix _m. Thus if _T is the current matrix, mmmmuuuullllttttmmmmaaaa((((_M))))
- replaces _T with _M*_T. The current matrix is the top matrix on the
- transformation stack if mmmmmmmmooooddddeeee is MMMMSSSSIIIINNNNGGGGLLLL, the top matrix on the ModelView
- matrix stack if mmmmmmmmooooddddeeee is MMMMVVVVIIIIEEEEWWWWIIII, the Projection matrix if mmmmmmmmooooddddeeee is
- MMMMPPPPRRRROOOOJJJJEEEE, or the Texture matrix if mmmmmmmmooooddddeeee is MMMMTTTTEEEEXXXXTTTTUUUU.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- getmat, loadma, popmat, pushma
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- PPPPaaaaggggeeee 1111
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